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The iRacing Sporting Code defines rules and conduct. Understanding incident points, the protest system, and avoidable contact helps you race fairly and respond correctly when things go wrong.

Incident Points

Incident points are awarded for on-track infractions and affect your Safety Rating. They do not determine fault—they record what happened. Both drivers in a collision can receive points.

  • 0x – Light contact (noted, no points)
  • 1x – Off track, exceeding limits
  • 2x – Contact with walls/barriers, loss of control (spin)
  • 4x – Heavy car-to-car contact (paved). 2x in dirt

Multiple incidents in quick succession: only the highest value counts.

Protest System

Protests address malicious intent or rule violations that harm another driver's experience. File via the iRacing website with session and replay information.

  • Accepted – Action or coaching required
  • Racing Incident – No malicious intent found
  • Rejections can occur for incomplete info, duplicates, or insufficient evidence

Every member has the right to appeal. iRacing's final decision is binding.

Avoidable Contact

Reckless driving, blocking, intentional wrecking, and retaliation are protestable. Racing incidents—honest mistakes—often are not. The protest system reviews intent and context.

Blue Flag: Informational Only

iRacing's blue flag is informational, not mandatory. Unlike F1, it does not require you to yield. It simply warns you that a faster car—one or more laps ahead—is behind you. You are not penalized for not yielding. Best practice is to be predictable and cooperative, but there is no rule forcing you to move over.

Common Rookie Mistakes

  • Rejoining unsafely after a spin
  • Blocking (moving in reaction to the car behind)
  • Retaliation after contact
Tip: Save replays of incidents. If you protest, you will need to submit the replay file. Stay calm and follow the process.

Next: Mental Performance for staying calm, or Safety Rating Guide for SR details.